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You don't know how you got here. You don't know how to get back. All you know is that this future is not kind. And worse, it seems your magic is weakening. It's time to embrace this new future-- at least, some of it! Pick up a laser gun and defend yourself!
Pit your old-fashioned wits and wondrous new technology against
diamond-studded nobility, cybernetically enhanced gangs, dirty cops
with a vendetta, and high-fashion psychopaths. The struggle is real
when you're far from home.
You will need a 10-sided die and a deck of playing cards to play this game.
You have three stats:
HEALTH is a general representation of the amount of blood still left in your body.
WANDS are your mental powers. Use wands when you try to solve problems by casting spells, talking people down, or planning exceptional escape routes.
LASERGUNS are your physical powers. Use laserguns when you try to solve problems by running away from them or gunning down everyone around you.
WANDS & LASERGUNS is designed to pitch players into a fast-paced series of quirky and highly lethal fights.
To begin, split your deck of cards into two piles: Numbers and Faces. For each encounter, draw one of each and then consult the tables. You’ll be fighting a lot of goons, but if the face card and the number card have the same suit, you’ll have a boss battle on your hands with lasting consequences for failure.
The ashcan edition of Wands & Laserguns is available HERE, but
we’d like to give the new version a brand new layout, more
illustrations, and a few new encounters.
This new edition will be digest-sized, full colour and roughly 34 pages long. The physical version will be printed by MIXAM.
We're estimating that digital fulfillment will be start in
September 2023 (via itch.io)
Barring major incident, physical copies will start shipping in November 2023
Wands & Laserguns is Chris’ baby. He pitched the concept, designed the game, wrote the rules, and herded all the cats. He is the engine driving this campaign.
Justin Vandermeer is an artist and writer. He is responsible for the graphic design (layouts and art) of this game and he wrote the encounters. You can blame him for all the nasty things your wizard has to suffer through.
HighlightsSee all activity28
Both a physical and digital copy of the game. For homesick wizards who crave the analog.
For those wizards who like to hit the ground running. Includes digital and physical copies of the game, and a 19" x 27" poster of the cover art.
Be a boss in the game with a portrait and custom encounter, plus a 19" x 27" poster of the cover art and physical and digital copies of the game.
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