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PROJECT: DEFENCE — Help Build the Prototype
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By Eugene Hong
Personal campaign Keep it all Cheonan-si, Chungcheongnam-do, KR Report
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Eugene Hong hasn't added a story.

About Me

I am the creator and systems designer of PROJECT: DEFENCE. I enjoy breaking down game systems, finding connections between mechanics, and asking the question: “What if this were done a little differently?”

PROJECT: DEFENCE grew directly from that way of thinking — from individual mechanics into an interconnected system.

Learn more about me

Story

Humanity discovers an unknown spacecraft heading toward Earth. Its arrival is approximately 170 years away.

During that time, Earth unites, builds a vast space-based industrial infrastructure, and prepares for a possible conflict.

When the ship finally arrives, the hope for peace collapses.

A war begins — one that may last for centuries.

Read the full prologue

How the Game Works

PROJECT: DEFENCE is a cooperative Tower Defense game built around modular combat platforms, strategic decision-making, and deeply interconnected game systems.

The game is designed to be complex inside, but simple and intuitive for the player, with decisions that can influence both the battlefield and the way players adapt their tactics over time.

Some of the most important gameplay logic, mechanical relationships, and system interactions are intentionally kept confidential at this stage.

Learn more about PROJECT: DEFENCE mechanics

For Donors

The people who help PROJECT: DEFENCE make the journey from concept to a working prototype will remain part of the project’s history.

Donors who choose to be listed can be included in dedicated historical sections of the credits. And if PROJECT: DEFENCE reaches an official PRO release, the top 100 donors of the first stage will also receive a place within the game world itself.

The first stage continues until the first working networked prototype is completed — regardless of when the initial $100,000 funding goal is reached.

Full donor recognition terms

Roadmap

PROJECT: DEFENCE will be developed step by step on a shared game and server foundation.

Prototype → Testing → Production → Alpha Testing → Arcade Release → Base Release → Server Expansion → PRO → TBD

The first major result will be a working networked prototype, designed to test the core gameplay systems.

The first public version will be Arcade, allowing PROJECT: DEFENCE to begin attracting players and generating its first independent revenue.

A deeper Base Mode will follow. After that, the server architecture will be expanded to support the long-term systems required for PRO.

After the core game has matured, PROJECT: DEFENCE may gradually expand into a larger ecosystem. Some future directions are intentionally not being disclosed yet.

The development path will also depend on funding. Under the base scenario, the completed prototype will be used to approach an external studio, publisher, or investment partner. If funding continues strongly during development, PROJECT: DEFENCE can begin forming its own studio instead.

Full roadmap and development scenarios

 

Why “Keep It All”?

Why PROJECT: DEFENCE uses flexible funding and how the funds will be used.

 

 

If you enjoy Tower Defense games and like the PROJECT: DEFENCE concept, please consider sharing the project with friends or other players who may be interested. Any form of support — a contribution, feedback, or simply helping more people discover the project — is greatly appreciated.

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