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S. Quinn Morris hasn't added a story.
Any%, pronounced “any-percent”, is a tarot-based game of bizarre glitch hunting and white-knuckle competition to hold the world’s fastest time in a video game that doesn’t exist!
Speedrunning is a strange and beautiful thing.
Imagine a video game that usually takes around thirty hours to beat. Dozens of people spent years of their lives making it. Then YoshisBigButt763 comes along and breaks the game in so many ways that he can get from the start menu to the end credits in forty minutes. He goes into parallel game dimensions, manipulates the game's code into giving him items he should never even have, and executes multiple tricks that only work within a window of 1/60th of a second, all in the name of getting the world's first forty-minute time. When he finishes that world-record forty-minute run, he is named a legend.
Three months later, a new skip is discovered and another runner named HatDog rocks up and beats the game in thirty minutes flat without breaking a sweat.
When someone completes a game by skipping content and glitching past essential scenes, that's called an any% run. And that's what this game is about. It's about being one of these people. It's about embracing the absurdity of game worlds, the hilarity of skipping past the final boss, the wonder of discovering completely unintended game mechanics, and the sheer drive to be the best in the world at beating a video game really quickly.
If you want to learn more about speedrunning and why it's cool as heck, check out Summoning Salt!
Whether you're playing solo or with friends, you'll begin each
game by using your tarot cards to randomly generate a level, which
you'll then play through using other cards as your
"controls." At each obstacle, you'll pull a card and
interpret it to see how quickly you make it through! Don't worry,
Any% only requires a rudimentary knowledge of tarot - as
long as you know the basics, you'll be good to go.
As you play through the level, you'll discover, describe, and name tricks and skips that can drastically lower your time! Over the course of your four attempts, you'll be able to exploit more and more weak points in the level to push the world record to the absolute limit!
If you're looking for a tight solo game to keep you absorbed and compelled for 30 minutes, Any% is easy to jump into and satisfying to optimize. If you want a party game that's cooperative, competitive, and creative, Any% can keep your game night energized!
$10 - DIGITAL EDITION
You'll receive the vibrantly retro full-color Any% PDF, crammed full of Julie-Anne Munoz's peerlessly fun layout!
$15 - PRINT + DIGITAL
As if the PDF wasn't enough, this option gives you a whole freaking ZINE for just five extra bucks! You can hold it in your hands! Printed on 5.5"x8.5" glossy magazine paper, that BEAUTIFUL cover is sure to be the star of the shelf! The game inside is pretty good, too!
S. QUINN MORRIS (he/they) - Designer
Quinn is a nonbinary critter who designs games and then doesn't release them, with the notable exception of TRAVEL NOT ADVISED. When he was a kid, he used to just play the first level of Kirby and the Amazing Mirror over and over on long car trips, so... maybe he's always been like this? His favorite speedrun is Wii Sports Resort Golf!
JULIE-ANNE "JAM" MUNOZ (she/they) - Layout designer and cover artist
Jam is a Latine artist with a love for weird and colorful design. She's known for her award-winning layout, eccentric games and co-founding Dinoberry Press. Watching dead-serious speedrunners take on agonizingly slow and colorful obscure children's games is a personal joy.
SPECIAL THANKS TO:
NICK CERRUTI, for helping me see the heart of the cards.
NOVA, for throwing me so many bones I am buried beneath them.
RYAN KHAN, for being on the playtesting grind.
THE BRAIN TRUST, for being my home.
THE SPEEDRUNNING COMMUNITY, for doing cool stuff and making the cool videos that made me want to make this game.
We're keeping the budget nice and trim, folks! Check it out!
- $400 goes to Jam for her incredible layout work.
- $245 goes to printing and shipping materials for 100 zines. (If we get more money and interest, we could print more zines! That'd be cool!)
- $120 goes to platform fees and taxes.
- The remaining $135 is going to a "just in case" fund. Life is unpredictable! If everything goes well, that fund will partially compensate Quinn for their labor. Pay yourself for your work, friends!!
Any% is mostly ready to play as-is! There's still some balancing and editing to be done, which is gonna happen between now and when Jam hits the layout mines in April.
At the end of April, digital fulfillment will hit! You'll receive codes to the PDF edition.
Print fulfillment will take a while longer. Once the digital edition is complete, we send Any% off to print. Those should get back to us sometime in May, and then we can start shipping them off in June.
IMPORTANT NOTE: It's quite possible I - meaning Quinn, me, hi, Quinn here - might be moving in June! If that happens, print fulfillment is likely going to be delayed. I'll do everything in my power to try and avoid a slowdown, but it could definitely happen. If it does, I'll be sure to communicate with everyone along the way so that no one's left waiting and forlorn by the mailbox.
Crowdfundr has a really cool method of funding called "Keep It All." As the name implies, we keep all of the funding we receive, but we're still bound to deliver on the product for everyone who was generous enough to back us. Regardless of funding level, everyone who supports us will receive their products on the same timeline as if we funded, guaranteed.
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For the most determined glitch hunters and time fiends!! At this tier, you'll receive a sumptuously printed full-color zine and the pdf! You couldn't possibly ask for a better deal!
Activity
For the most determined glitch hunters and time fiends!! At this tier, you'll receive a sumptuously printed full-color zine and the pdf! You couldn't possibly ask for a better deal!
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