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The town of Wavelength exists in a strange limbo, an idyllic Upstate New York town that vanished from official records and maps in the early 1990s. Its existence has become a half-remembered myth, whispered about on long road trips and crackling through static on AM radio. Some claim to pick up ghostly broadcasts near where Wavelength supposedly stood, hearing fragments of soap operas, weather reports, or personal messages from those who lived there.
For those inside Wavelength, the town remains suspended in eerie perfection, a postcard-perfect snapshot of 90s small-town life. Quaint diners, artisanal crafts, and warm neighbors project an air of nostalgia… but the town has secrets.
Recently, televisions and radios have been infected with an omnipresent, enigmatic signal. Cryptic ads interrupt every broadcast, whispering impossible truths and surreal commands. Music swells out of nowhere, quelling any thoughts of leaving the town. Cryptic commercials, haunting soap operas, and surreal PSAs suggest the Static’s growing control. Some residents are even rumored to have vanished, replaced by eerie replicas speaking only in disjointed TV dialogue.
Players, each tied to the signal in a deeply personal way, must navigate Wavelength’s shifting reality, uncovering its secrets while holding onto their crumbling identities.
About this game
What happens when reality itself begins to unravel? When the familiar streets of a small town become a labyrinth of haunting signals and surreal horrors?
Echoes in the Static is a Lynchian horror tabletop role-playing game where players step into the eerie, unraveling lives of a small town gripped by The Static, a sentient, monstrous broadcast that distorts reality itself. Set in Wavelength, a seemingly serene but isolated community, the game delves into themes of identity, memory, and the fragility of normalcy, as players grapple with the insidious and deeply personal influence of the Static.
The broadcast isn’t just background noise. It whispers, twists, and rewrites the world around it. Buildings change overnight. People vanish, only to return as strangers. Time loops and fragments, trapping Wavelength’s residents in surreal, dreamlike terrors. It seeps into the players’ lives, reshaping them in subtle, horrifying ways. Televisions whisper impossible truths about who they are or once were. Radios hum with distorted echoes of their own voices, promising lives they can barely recognize.
As the players dig deeper into the town’s unraveling reality, the Static pushes back, rewriting their very existence. Memories blur, identities fracture, and the boundary between self and signal grows disturbingly thin. Surviving in Wavelength means not just unraveling the secrets of the signal, but surviving its pull to erase and remake the players entirely.
This game already has a playable playtest module. View it here.
Special Deal
1st two 100+ backers also receive lifetime access to the full Thought Punks library, all releases and updates included! (You can gift more than the minimum for any reward tier. So you can back 100 for a Special Thanks or Sponsorship to claim full Thought Punks life access, as well as Private Play.)
Stretch Goals
- $500: New primary goal. New expanded section (voted on by backers). Access to commercial art resources.
- $750: Custom art.
- $1000: Additional expanded content (voted on by backers). Full print edition (all backers getting the game receive at-cost printing via DriveThruRPG).
Risks and Upsides
Risks
- Rev endures neurological conditions and trauma. Rate of completion may vary based upon his personal health.
- US healthcare and other costs may require Rev to devote time to survival needs. Rate of completion may vary based on Rev's available time.
- Available stock art, public domain works, and other free illustration resources may be limited for the purpose.
Upsides
- This is already a working game (view the playtest module here).
- Rev has steadily pushed out new games and updates despite health and life struggles. The release is not a question of "if" but "when".
- Rev is an experienced creator, with games like NEVER Stop Smiling, Dinosaur Wizards In Space, and No Angels Live Here.
- This has extensive notes. The bulk of the necessary work is proofreading and layout.
- The basic goal is a subsidy for Rev's time, to ensure free hours to work on the manuscript.
- Half of the receipts over the basic goal go toward custom art specifically suited to the game. The other half are devoted to extra time for development, expanding the text.
- If over $1k is raised, a print on demand edition will be made and game backers will receive codes for at-cost printing when it is released.
Estimated Delivery
March 2025: First Ashcan
Disclaimer
All special thanks names and sponsorship messages are subject to the sole approval and discretion of Rev Casey. Unduly offensive, such as bigoted, names and messages will not be allowed. Corrections may be allowed in some circumstances. No refunds.
Alternate Payment Options
You can contribute directly by Debit/Credit Card. Please comment CANDY KING + your email address and/or ping Thought Punks on Bluesky or Mastodon after payment to make sure Rev has your info for fulfillment and we can track the goal & update it here. All reward tiers eligible.
Perks
Full page sponsorship page (5"x8", 12.7 cm x 20.32 cm, on 6"x9" page). Cross-promotional posting. PDF copies for you and up to 5 staff. Optional appearance by Rev on your broadcast or podcast (no extra charge). Optional Thought Punks lifetime subscription for giveaway (no extra charge).
Highlights
See all activity17Activity
Full page sponsorship page (5"x8", 12.7 cm x 20.32 cm, on 6"x9" page). Cross-promotional posting. PDF copies for you and up to 5 staff. Optional appearance by Rev on your broadcast or podcast (no extra charge). Optional Thought Punks lifetime subscription for giveaway (no extra charge).
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