[Everspark] This game is b-e-a-utiful!
Hello everyone,
I’m excited to bring you another update on our Everspark campaign! There’s a lot to cover, so strap in, and let’s dive right in.
1. You guys are awesome.
Yes, you! I shared the text-based version of the game and asked for feedback, and you all really delivered. That warms my heart so much. Thanks to your contributions and insights, we were able not only to fix typos, clarify sentences, and catch goofs, but also to add brand-new content.
We’ve included at least two entirely new sections—one delving deeper into magic and another expanding on parallel play. It’s been amazing to see how excited you all are about these additions! On top of that, we’ve added more examples, clarifications, and game design explanations to make everything even clearer.
Seeing your comments in the document, addressing them, and witnessing your enthusiasm for the game’s development has been an absolute joy. Thank you so, so much for being part of this journey!
2. The layout is progressing beautifully.
Translating all this text into a digestible, clean, and approachable book has been both a challenge and a lot of fun. The end result is turning out stunning!
Want a sneak peek? Of course, you do! Check this out (it's an animated gif):
3. This book is going to be a chonky boi.
As you can see from the preview, this book is going to be big. I’ve only finished Chapter 5, and we’ve already crossed the 150-page mark! Chapters 6 and 7, which cover Sparks and Procedures respectively, are still in the works, and they’re the beefiest ones yet.
There will also be lots of diagrams, especially in the Sparks section. I’m not a fan of crammed layouts—I prefer to use negative space to let the text and images breathe. So, while I’m not saving on pages, I am ensuring that the book is pleasant to read, easy to reference, and aesthetically enjoyable.
Keep in mind, there are literally only two rules in this game: Checks and Sparks. The rest of the book is filled with tips, principles, examples, and orientations to help translate the kind of experience I want Everspark to provide. I also believe these ideas, drawn from my experience and philosophy of gaming, will be useful beyond just playing Everspark.
4. I still need your custom characters.
If you backed at the custom character tier, I need you to fill out the form! So far, I’ve only received 5 out of 16 forms. If you want your character included, please complete it this week. Pretty please!
I sent out another email yesterday with the form link as a reminder. Ray is waiting to get started, but he’s got other jobs lined up, so I can’t keep him on hold for too long. If you’ve got a minute, please fill it out and send it to me by the end of the week. I’d really appreciate it!
5. What’s next?
I’ll continue working on the layout, and let me tell you—it’s coming together beautifully. I’m taking my time because I don’t want to rush and deliver something subpar. You’ve all contributed so much, and you deserve the very best.
I’m incredibly proud of what we’ve accomplished together. This is, without a doubt, one of the best things I’ve ever created. Although I can’t wait to get this into your hands, I want to ensure it’s pristine so you feel just as excited about it as I am.
That’s all I’ve got for today! If you have any questions, please drop a comment, send me an email, or reach out however you prefer.
Talk to you soon, and have a fantastic week!
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