Game fully edited! You can read it today!
Hello there!
This is a jam-packed update, so let's get straight to it:
-
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The text is fully edited and revised! I've
worked relentlessly this past month to take this game to the
next level. It wasn't simply catching typos and changing
sentence structure: I've reorganized the whole book, added a
bunch more examples, refined the delivery of the explanations,
and overall made the whole experience of reading the book more
pleasant. A good portion of the time was dedicated to crafting
the "voice" of the game, and I ended up in a place
that I'm quite happy with: a more approachable, informal style
when explaining rules, as if I were talking directly to you, and
a more evocative and colorful language for examples and
descriptions. In a way, it mimics the dynamics of an RPG table:
we move back and forth from vivid descriptions to loose
conversations all the time!
- I'm releasing the text-only version today! If you backed the project, you're going to receive a link to access a web-based, text-only version of the full game today on another separate e-mail. I know text-only documents can be very dry and unsexy, so I made sure to make the experience as pleasant as possible, if you want to check out the game in its entirety. The reason I'm doing this is because...
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I'm taking a short break. I've been working 7
days a week without a single break on this project for the past
month, and I need to recharge if I want to deliver a great
finished product for you—and I do. I need to take a step back,
let the text "breathe" and stop stirring it so that
the sediments of loose ideas settle to the bottom (I'm mixing
metaphors here, but you know what I mean). The text version also
allows for comments, so during this break, if you find something
confusing or wrong, do not hesitate to point that out, and I'll
get to them when I return.
- Layout is next! I'll be off for the rest of the week, and I'll come back energized and excited about the layout phase! Luckily, we exterminate goofs and typos, and work on the presentation of this book, which I believe will be gorgeous! Speaking of which...
- Custom characters. I've still only received 5 responses to the custom character form! If you can, please take a moment to answer it, as to not overwhelm Ray, the artist, with all requests all at once! Can't wait to see your unique ideas coming to life!
-
The text is fully edited and revised! I've
worked relentlessly this past month to take this game to the
next level. It wasn't simply catching typos and changing
sentence structure: I've reorganized the whole book, added a
bunch more examples, refined the delivery of the explanations,
and overall made the whole experience of reading the book more
pleasant. A good portion of the time was dedicated to crafting
the "voice" of the game, and I ended up in a place
that I'm quite happy with: a more approachable, informal style
when explaining rules, as if I were talking directly to you, and
a more evocative and colorful language for examples and
descriptions. In a way, it mimics the dynamics of an RPG table:
we move back and forth from vivid descriptions to loose
conversations all the time!
As always, I am so grateful for your continuous support and understanding. If there are no hiccups or imponderables, I can likely finish the layout in a week or so! Pretty exciting, huh? So our original estimate of delivering the game in December stands!
Take care, and check your inboxes for the link to the text-only version.
Talk to you soon!
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