[Everspark] It's a Christmas Miracle!
Ho, ho, ho!
I’m extremely pleased to announce that I’m giving you access today to the beta version of Everspark! There’s a lot to cover, so let’s get right into it.
1. Why Beta?
I’m releasing this as a beta for a few reasons:
•I’ve just finished laying out 320 pages in just two weeks. Yes, you read that right—320 pages in two weeks! That level of intensity means there are bound to be some mistakes with copy-pasting, formatting, alignment, or colors. It’s been a grueling process, and my wrist—and the pink healing tape on it—can definitely attest to that.
•While the content is complete, there’s still polishing to be done. Every section is laid out, and no game content is missing. However, the custom art hasn’t been added yet. Ray is still working on it, as nine people have responded to the form so far. With the holidays and personal commitments, it’s understandable that it’s taking longer than expected.
In short, the beta is a complete and playable version of the game, but it’s not quite the final version yet.
2. What’s Missing?
Here’s what’s not included in the beta version:
•Page numbers, page references, and a table of contents.
•Hyperlinks and bookmarks for easy navigation.
•Minor formatting tweaks, such as bold and italic styling for keywords and expressions.
•The aforementioned custom art.
•Your names and the names of all patrons.
•The reference guide (more details below).
3. How Can I Get It?
The game will be distributed via itch.io. You should receive an email with the subject line: [Everspark] Your Beta PDF is Here!
Check your spam folder if you don’t see it. The email contains a download link to access the beta PDF from the itch.io page.
As a backup, I’m also sending a separate update here on Crowdfundr exclusively for backers. It will include a link to claim your copy.
If you run into any issues, please reach out to me—whether here, via email, on social media, or however you prefer. I’ll do my best to provide you with a direct link if needed.
4. What’s Next?
While you enjoy the beta PDF (and perhaps catch any typos or goofs to report to me!), here’s what I’ll be working on:
•Collaborating with Ray to add the custom art to the final layout.
•Developing the reference guide—a separate PDF containing tables and a summary of all rules for easy access. This will be available for all backers as both a PDF and a print-on-demand option if you’d like a physical copy.
• Some minor polishing in the text, if I find it is needed.
• I’m also considering adding a very short procedure for drawing maps—though that’s still to be determined.
5. Regarding the physical book
I’ll make it available for purchase only after the final PDF is completed. That means after all art is added, typos and errors are fixed, and any remaining polishing is done.
And that’s it for today.
Despite a few remaining tweaks and additions, the game is fully playable as is. I know the lack of bookmarks and a table of contents might make navigation a bit tricky, but I hope you give it a go regardless.
I’ll be taking a step back for the holidays to let everything breathe. I need the time to rest and recharge so I can return fresh and ready to make the final version as perfect as possible. Now, if you’ll excuse me, I need to put my hand on some ice!
Happy Holidays, and thank you so much for your continued support. I hope you enjoy the beta version of Everspark!
Until next time.
-- Cezar
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