I've been testing this game solo since the beta dropped (using moments of free time over the holidays), and I'm really liking it. Some thoughts:
- the procedures for worldbuilding and adventure creation are solid. Combined with the Sigils and Fate Checks it gives you a complete solo solution. At no point did I feel like I had to reference my other solo tools. Good job! (I did use the Sigils a lot to frame scenes and I have a slight worry that they will get old soon, there only being six of them but that worry hasn't materialized so far. I typically roll twice and use the sigil modified by one of the aspects from the other roll.)
- my other worry was that the single unmodified roll will feel bad (unbalanced or simplistic) but it isn't the case. It's felt rather natural in play so far.
- haven't had the opportunity to test out sparks yet but I can already see they are cool so I feel no pressure to do that yet. My main goal was to test the core mechanics and the generative procedures.
:)
- the procedures for worldbuilding and adventure creation are solid. Combined with the Sigils and Fate Checks it gives you a complete solo solution. At no point did I feel like I had to reference my other solo tools. Good job! (I did use the Sigils a lot to frame scenes and I have a slight worry that they will get old soon, there only being six of them but that worry hasn't materialized so far. I typically roll twice and use the sigil modified by one of the aspects from the other roll.)
- my other worry was that the single unmodified roll will feel bad (unbalanced or simplistic) but it isn't the case. It's felt rather natural in play so far.
- haven't had the opportunity to test out sparks yet but I can already see they are cool so I feel no pressure to do that yet. My main goal was to test the core mechanics and the generative procedures.
:)
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Cezar Capacle
Dec 28, 2024
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