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The award-winning and bestselling minimalist superhero roleplaying game gets its next significant expansion in: THE H.O.M.E. Handbook!
Welcome to the H.O.M.E. Handbook, a sourcebook focused on young adult and teen superheroes for Tiny Supers. Within the pages of this book you’ll find both new rules and setting material devoted to younger superhumans, from heroes and villains to those organizations and individuals who support them.
The Project Goal
That goal of this campaign is to raise money to put print copies into retail! The book is actually already done! It's been laid out, edited, and prepped. We've even proofed the POD copies and have them in hand. You'll get your PDF within a week of the campaign closing (as we'll charge you and then deliver once charges clear). We might unlock some bonuses (see stretch goals below), but at the core, there is a nice easy $10 one and done pledge that lets you get all the rewards and resolve them how you see fit!
The Details
The writing on the GallantVerse is handled by top industry talent. We're set on paying all our contributors well, and our goal reflects our commitment to an ethical pay rate for our writers, artists, and team members.
Written by a slew of award-winning industry writers, such as Alan Bahr, Sen-Foong Lim, Jack Norris and BJ Hensley, with art by GallantVerse artist Nicolas Giacondino, The H.O.M.E. Handbook features:
- New "Villainous" Power Traits and Spatial Control Powers
- Relationship Traits (including rules for Sidekicks)
- Teamwork focused Hero and Villain Point Mechanics
- Details on the HOME project for children with superpowers, as well as children of superheroes.
- New enemies like the Headmaster of the Kane Academy.
- Details on Fletcher City, a city with more super-archers than you can shake a...quiver...at? (Sorry, but not sorry!)
- Details on Canadian Supers in Project Northstars.
Stretch Goals
We've got some stretch goals coming your way, but we'll unveil them as we get further along. Comics? Maybe. Adventures? Maybe. Fiction? We'll see! Lots of ideas to play with. The GallantVerse is ever expanding.
Regardless of what we unlock, you'll get it in some form or another (usually digital if we don't print it and a POD or discount code if we do)!
Delivery & Fulfillment
We're doing this as a "print-on-demand" campaign. That means for pledging, you get the PDF, as well as a URL code that allows you to purchase the book in a hardcover or softcover format. You will be responsible for paying shipping, as well as the print cost of the book.
These print prices can vary based on where you are located, as well as the cost DTRPG charges.
- Hardcover Print Cost: approx. $10.80
- Softcover Print Cost: approx $5.90
- Estimated Shipping Costs Here
You can use the link above to estimate how much your shipping might be.
What is Tiny Supers?
Tiny Supers is the award-winning, minimalist and bestselling TinyD6 superhero roleplaying game.
Tiny Supers allows you to play superheroes of all types, from paragons and exemplars, to super-science heroes of the future or past, to cosmic guardians defending the far-reaches of the galactic civilizations from untold threats!
Character creation is simple, fast, and exciting. You pick your character archetype based on the exciting stories your Game Master is going to tell, you pick a few Traits or Powers that each grant a single benefit, and you're done!
Tiny Supersuses a simple, fast, and dynamic ruleset to handle actions: TinyD6
What is TinyD6?
TinyD6 uses up to three six-sided dice as part of action resolution.
If you roll a "5" or "6" on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have "advantage" on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die).
Characters are made quickly and easily. You will select a superheroic archetype (such as Paragon, Gadgeteer, Defender, Mastermind or more), three traits or powers, and write down some basic information and you are ready to play!
Who is Gallant Knight Games?
Gallant Knight Games is a tabletop gaming company dedicated to high-quality roleplaying games and card and board games.
Founded in 2016 by Alan and Erin Bahr, and focused on affordable, accessible and exciting tabletop games, Gallant Knight Games produces the award-winning and bestselling TinyD6 line of games, with titles such as Tiny Dungeon 2e, Tiny Supers, Tiny Frontiers: Revised and many more.
Gallant Knight Games produces many other bestselling titles, such as: Cold Shadows, the Venerable Knight Classic line, as well as supporting a wide range of rulesets.
Gallant Knight Games also serves as a publishing partner for bestselling indie publishers, such as Old Skull Publishing, Barrel Rider Games, and many more, helping to bring their games to larger audiences!
Alan Bahr is the award-winning lead designer and founder of Gallant Knight Games.
Products
You get a PDF copy of the HOME Handbook, as well as at-cost codes to redeem hardcover or softcover copies from DriveThruRPG!
You get the same for: GallantVerse Campaign Guide, Tiny Supers, Fallen Justice (Tiny Supers Edition), as well as PDF-only copies of The Teeming Shore (1&2), Ray of the Resizer, The Insecticate, and Sentry Force Prime: Issue #0.
Nice and simple. You can redeem any of the POD codes you want and you have all the Tiny Supers supplements that exist!
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You get a PDF copy of the HOME Handbook, as well as at-cost codes to redeem hardcover or softcover copies from DriveThruRPG!
You get the same for: GallantVerse Campaign Guide, Tiny Supers, Fallen Justice (Tiny Supers Edition), as well as PDF-only copies of The Teeming Shore (1&2), Ray of the Resizer, The Insecticate, and Sentry Force Prime: Issue #0.
Nice and simple. You can redeem any of the POD codes you want and you have all the Tiny Supers supplements that exist!
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