Cezar Capacle hasn't added a story.
This game is now available for purchase at:
https://capacle.itch.io/before-the-storm
Before the Storm is a solo journaling RPG
about the electric stillness before a high-stakes operation—a heist,
an assassination, a stealth infiltration. You are already in position:
perched in the shadows, breath held, waiting for the moment to strike.
The job is minutes away, but your mind is racing, your senses
heightened. This is the calm before everything changes.
Using a standard deck of playing cards, you’ll draw prompts that describe what you feel, hear, see and think. Each card draws you deeper into this moment—what you’re sensing, what you’re questioning, what you’re preparing for. You’ll explore your character’s state of mind, their environment, and their readiness. The story builds in fragments and flashes, until it culminates at the threshold: the exact second before you make your move.
You can play it as a standalone narrative—a complete snapshot of a character on the brink, with prompts that help you envision your setting and your character—or slot it into an ongoing solo campaign—an atmospheric pause before a stealth mission, offering an opportunity for introspection and perhaps even mechanical advantages (or complications) based on your final state.
Highlights
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Standalone or Plug-and-Play
Play Before the Storm as a complete solo experience, with prompts that help you envision your character, their mission, and a setting that can range from medieval to cyberpunk. Or slot it into an ongoing campaign to zoom in on a moment of quiet tension before a mission, deepening your character through introspection and sensory focus.
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Easy Setup, Zero Friction
All you need is a standard deck of cards and a way to record your thoughts—journal, voice notes, or however you prefer. No prep required. Just draw cards, follow prompts, and let the story unfold as you go.
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A Distinctive Poker-Inspired Mechanic
As you draw and respond to prompts, you’ll also be playing a solitaire-style variation of poker—placing cards on a grid to build the strongest hand possible. That final hand determines your character’s mindset in the last second before action.
→ JOIN THE DISCORD AND COME CHAT ABOUT THE GAME
If
you’ve played other solo journaling games that use a deck of cards,
you’ll feel right at home with
Before the Storm. During play, you’ll draw cards,
each tied to a specific prompt. The suits break down into four categories:
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Hearts (Feel)
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Clubs (Think)
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Diamonds (See)
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Spades (Hear)
Each card gives you a moment: something you sense, remember, question, or notice in the shadows while waiting for the right moment to act. A leading question guides your reflection: about your state of mind, your past, your doubts, or your instincts.
But that’s just half of it.

Alongside the narrative, you’ll be playing a custom variation of poker solitaire. As you draw each card, you place it onto the table, building a grid. Your goal is to form the strongest possible poker hand in a straight line—horizontal, vertical, or diagonal.

Each new card must be placed adjacent to the last. Your entire layout must fit within an imaginary 5x5 grid. If you place a card outside that space, the grid shifts—and you’ll lose any cards left behind. The rules are quite simple (less than three pages), but the strategic tension builds fast (I have to say, this card mechanic works surprisingly well as its own solo puzzle game).

When you finally complete a line of five cards, the game ends. That line becomes your poker hand, and its strength determines your emotional and mental state in the final moment before action.
From there, you can leave the scene as a cliffhanger. Or jump into your system of choice to play out the mission itself. If you’re using Before the Storm as a plug-and-play, your final hand can offer narrative momentum—or even mechanical advantages and complications, depending on the system you’re using.

I envisioned this as a low-profile crowdfunding campaign. The game is already 99% complete, including text and layout.
My goal is to raise a bit of money while I finish polishing, playtest a little more, and offer the game at a discounted price during this final phase. Here’s what you can expect:
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The game text is fully written and laid out. A first revision pass is done, and I’ll be giving it a second pass to add any final clarifications or tweaks.
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The game will be released no matter what. Funding or not, you’ll get it.
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One simple reward tier: For $10, you’ll get the PDF + a coupon to order the print-on-demand version from Lulu at cost (estimated at $6.39 + shipping). The print version will go live once the revised edition is finalized.
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Want to help others? You can increase your pledge to generate community copies for folks who can’t afford the game.
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No stretch goals. I’m keeping this simple and sustainable. The more support this campaign receives, the more breathing room I’ll have to cover my expenses while wrapping it all up.
Your reward includes:
- 36-page, full-color, totally hyperlinked and bookmarked PDF
- At-cost print-on-demand coupon for the A5 book, perfect bound, full-color interior (around $6.39+shipping)

![]() | Cezar
Capacle is a Brazilian tabletop game designer, currently based
in Madeira Island. |
Career highlights
- Winner as 'Best Solo Game of the Year' on the Crit Awards 2023
- Finalist as 'Designer of the Year' at the Tabletop Awards 2022
- Winner of the 18-card RPG Challenge by Button Shy, resulting in I guess this is it, a 2-player game about saying goodbye, featured on Dicebreaker.
- Named one of 10 Indie TTRPG Designers To Watch In 2022 by CBR
- Winner of the Solarpunk DIY Game with the game Scraps, on the SadPress Solarpunk Game Jam
- Author of Push SRD, a system with more than 2,500 downloads, 70 games made, and translated into 7 languages
Credits
This game was made possible by the support of my amazing
patrons. Join
today and get all my future games for free!
Perks
You get the full game in PDF format, fully illustrated and bookmarked.
You also get a coupon for an optional purchase of the print-on-demand version of the zine at Lulu [A5, full color, paperback]
- 36-page, full-color, totally hyperlinked and bookmarked PDF
- At-cost print-on-demand coupon for the A5 book, in paperback
Highlights
See all activity39You get the full game in PDF format, fully illustrated and bookmarked.
You also get a coupon for an optional purchase of the print-on-demand version of the zine at Lulu [A5, full color, paperback]
- 36-page, full-color, totally hyperlinked and bookmarked PDF
- At-cost print-on-demand coupon for the A5 book, in paperback
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